Truth of the Name

  • Name the story — find whose power it is they have stolen — and you may control the Deceiver.
  • This is a limited power.
  • It can’t be used against them more than once every few hours and only by someone loyal to Creation. You get one order, one command that you can slip under their second skin.
  • They can defy that order, too, if they have to. It shatters their power — they lose the borrowed power, which makes them vulnerable, and they often take a wound — but they don’t have to obey.
  • The effects fade over time, too; it’s probably just three to seven days or so, until they can pretend they didn’t hear the order at all. It’s not an insurmountable weakness, in other words, but it’s a pretty bad one. Name the Deceiver’s “second skin,” the source of their borrowed power, and you can compel them. The Powers call this the Truth of the Name.

Truth of the Name

Speck in a Perfect Diamond KitsuNay