Speck in a Perfect Diamond
Truth of the Name
- Name the story — find whose power it is they have stolen — and you may control the Deceiver.
- This is a limited power.
- It can’t be used against them more than once every few hours and only by someone loyal to Creation. You get one order, one command that you can slip under their second skin.
- They can defy that order, too, if they have to. It shatters their power — they lose the borrowed power, which makes them vulnerable, and they often take a wound — but they don’t have to obey.
- The effects fade over time, too; it’s probably just three to seven days or so, until they can pretend they didn’t hear the order at all. It’s not an insurmountable weakness, in other words, but it’s a pretty bad one. Name the Deceiver’s “second skin,” the source of their borrowed power, and you can compel them. The Powers call this the Truth of the Name.